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Mage Spells

Elemental Spell Progression

Fire:

  • Singe
  • Flamestream
  • Fire Gouge
  • Lava Wrath

Earth

  • Rock Charge
  • Stone Spike
  • Granite Swarm
  • Bone Shatterer

Wind

  • Sharp Gust
  • Pressurize
  • Jaws of Wind
  • Tornado

Aether

  • Zap
  • Magic Missile
  • Lightning Strike
  • Magnificent Beam

Cold

  • Frost
  • Blast of Cold
  • Frost Fist
  • Blizzard

Level 15- Flash

Level 20- Mystical Anchor

Thank you for the information Wyeth and Gordon.


Cleric Spells

Upon Joining the Cleric Guild you will learn: Cure Light Wounds

Level 2: Inflict Light Wounds

Level 3: Magic Weapon

Level 4: Cure Moderate Wounds

Level 6: Protection from Evil

Level 9: Death Watch

More to come

Resistances:

Rats:

Fire: somewhat susceptible
Ice : somewhat susceptible
Earth: slightly susceptible
Aether: somewhat susceptible
Wind: neutral

Black Beetles:

Fire: neutral
Ice: resists some
Earth: somewhat susceptible
Aether: neutral
Wind: neutral

Scorch Beetles:

Fire: resists some
Ice : somewhat susceptible
Earth: resists some
Aether: neutral
Wind: neutral

Goblins:

Fire: resists some
Ice : resists some
Earth: resists a good portion
Aether: somewhat susceptible
Wind: slightly susceptible

Archers:

Fire: slightly resists
Ice : slightly resists
Earth: resists some
Aether: somewhat susceptible
Wind: somewhat susceptible

Fierce Ogre:

Fire: neutral
Ice : resists some
Earth: resists a good portion
Aether: neutral
Wind: slightly resists

Purple Mage:

Fire: neutral
Ice : neutral
Earth: neutral
Aether: neutral
Wind: neutral

Green Mage:

Fire: neutral
Ice : neutral
Earth: neutral
Aether: neutral
Wind: neutral

Dark Mage:

Fire: neutral
Ice : neutral
Earth: neutral
Aether: neutral
Wind: neutral

Giant Spiders:

Fire: moderately susceptible
Ice: neutral
Earth: somewhat susceptible
Aether: neutral
Wind: resists a good portion

Buccaneer:

Fire: neutral
Ice: neutral
Earth: neutral
Aether: somewhat susceptible
Wind: resists a good portion

Pirates:

Fire: neutral
Ice: neutral
Earth: neutral
Aether: somewhat susceptible
Wind: resists a good portion

Hounds:

Fire: absolutely no damage
Ice : somewhat susceptible
Earth: absolutely no damage
Aether: neutral
Wind: resists the most of the spell

Hunters:

Fire: resists some
Ice : resists some
Earth: resists some
Aether: slightly resists
Wind: resists some

Skeletons:

Fire: neutral
Ice : absolutely no damage
Earth: resists a good portion
Aether: resists a good portion
Wind: absolutely no damage

Ghouls:

Fire: moderately susceptible
Ice : absolutely no damage
Earth: absolutely no damage
Aether: resists a good portion
Wind: absolutely no damage

Tartaruchian:

Fire: absolutely no damage
Ice : absolutely no damage
Earth: absolutely no damage
Aether: absolutely no damage
Wind: greatly susceptible

Specter:

Fire: moderately susceptible
Ice : absolutely no damage
Earth: absolutely no damage
Aether: resists a good portion
Wind: absolutely no damage

Mummy:

Fire: somewhat susceptible
Ice : resists the most of the spell
Earth: resists a good portion
Aether: resists the most of the spell
Wind: resists the most of the spell

Swamp Trolls:

Fire: somewhat susceptible
Ice : neutral
Earth: resists some
Aether: neutral
Wind: neutral

Young Giants:

Fire: resists some
Ice: somewhat susceptible
Earth: resists a good portion
Aether: neutral
Wind: somewhat susceptible

 

Thank you for the information Lesdin.


Wizard Spells

Approx. 25- Teleport

Approx 30-Mystical Tunnel


 



Healer Spells

Upon joining the Healer's guild you will lose the spells, Inflict Light Wounds, and Bless.

Upon Joining the Healer's guild you will gain: Endurance, Make Peace, Pacifism, Protective Aura, and Return To Sanctuary.

Level 18-Death Struggle

Level 21- Restoration

Level 24-Physical Barrier

Level 27-Regenerative Auro

Level 30- Truce

Level 33- Cure Disease

Level 36- Health Barrier

Level 39-Greater Restoration

Approx level 40-50 Ultimate Heal, Life Surge, Mend, and Reverse Death

Bard Spells

Upon Joining the Bards guild you will learn: Battle Rage, Hymn of Vigor, Stike, Lesser Strike, and Sure Flight.

Level 18- Moral Support

Level 20- Dirge of Movement

Level 22- Dirge of Power

Level 24- Rhythm

Level 26- Dream of the Dead

Level 28- Hymn of Praise

Level 30- Clash

Level 32- Adept Strike

Level 34- Hymn of Prayer

Level 36- Harmonic Melee

Level 38- Power Dance

Level 48- Silent Doom

 


Druid Spells

Upon Joining the Druid guild you will learn: Entangle.

Level 15- Thorns

Level 18- Conjure Herb

Level 20- Horns of the Wild

Level 23- Calm Animal

Level 27- Chameleon Skin

Level 30- Pollen

Level 33- Insight